About me: I'm a 22 year old web developer, straight outta college. Strictly speaking, I studied Latin in college, but I spent a lot of time writing code, too. I even wrote a whole music website once. Regardless of my academic and professional interests, I play a lot of games. And I tend to think critically about what I'm playing. This means that as I play, I think about what I enjoy, what I don't enjoy, what I find annoying, etc.; in general, how the game could be improved in a patch, expansion, or sequel. The next logical step (to me, anyways) from there is to put all my ideas in one place and actually create something.
About the project: The Tempest: Escape from Prospero's Island (henceforth abbreviated as EPI) started life today as a challenge to Facebook. I have 21 days before I start a real job at a real company, and I want to do something cool with it. I've never written any part of a game before, so hopefully I'll learn a lot and maybe even have something to show for my effort. EPI will also be challenging because I'm not particularly skilled at art, music, or fiction. In the games I like to play, these components are all as important (if not more important) than the gameplay mechanics themselves. A good game should tell a compelling story in a fun way. Players should always be excited to see, hear, read, and experience what comes next. It is my goal to make EPI a good game.
I also ought to be clear about what I mean by "write a game in 21 days". Writing a whole, complete game from scratch in 21 days is unreasonably ambitious. So, as far as EPI is concerned, "write a game in 21 days" means that I hope to have a playable release by July 16th.
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